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Wachen Bearbeiten

Der Tag ist unterteilt in Wachen, die alle 4 Stunden lang sind.

  • 1. Wache (2:00-6:00)
  • 2. Wache (6:00-10:00)
  • 3. Wache (10:00-14:00)
  • 4. Wache (14:00-18:00)
  • 5. Wache (18:00-22:00)
  • 6. Wache(22:00-2:00)

Reisen Bearbeiten

The party chooses between traveling with stealth, survival or athletics. They roll the appropriate skill and the result determines the number of travel actions they can take. Which skill they use determine which set of travel actions they can choose from, and the bonus action they get to take.

Check result Travel actions
6- 1
7-14 2
15-20 3
21+ 5

A roll of 21+ also gives a special bonus, depending on the used skill.

Stealth Travel Actions Bearbeiten Bearbeiten

  • Camouflage: Spend 1 Travel Action to give the entire party advantage on Stealth checks for 1 hour.
  • Assassinate: Spend 1 Travel Action to set up a surprise attack on an enemy.
  • Hide Camp: Spend 1 Travel Action to locate a hidden camp site for resting.

Bonus Action:

  • The Long Route: Spend 1 day to avoid an enemy's notice.

21+ Bonus:

  • Shortcut: +1 day of movement.

Survival Travel Actions Bearbeiten Bearbeiten

  • Hunt: Spend 1 Travel Action to find food for your party for today.
  • Find: Spend 1 Travel Action to gain your bearings, and avoid becoming Lost.
  • Make Camp: Spend 1 Travel Action to locate a secure camp site for resting.

Bonus Action:

  • Forage: Spend 1 day to find food for your party for today and tomorrow.

21+ Bonus:

  • Shortcut: +1 day of movement.

Athletics Travel Actions Bearbeiten Bearbeiten

  • Endure: Spend 1 Travel Action to march on, enduring difficult weather.
  • Keep Pace: Spend 1 Travel Action to increase your pace, gaining 1 day of movement.
  • Motivate: Spend 1 Travel Action to give your party advantage on Athletics and Acrobatics tests for 1 hour.

Bonus Action:

  • Forced March: Gain 1 day of movement at the cost of 1 level of Exhaustion.

21+ Bonus:

  • Brute Force: 1 Safe Camp.